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Lowering game latency with WTFast tunneling

Taking a dive into WTFast latency tunneling service — is like your internet on steroids. Internet latency is a gamers worst nightmare. Any network delay through your connection with the games’ server will delay your characters’ response time; making you the noob on the battlefield — regardless if you’re a good player or not.

Obtaining a solid connection to your favorite game can sometimes become a greater challenge than the game itself — depending on where you live, and your internet provider. Distance is one of the common factors behind high ping ratings: the further you are the more hops it takes your connection to reach its destination. Hops, in simple terms, are pit-stops that ultimately take your connection to another route before crossing the finish line.

Most ISP (internet service providers) do a good job routing your IP address across the superhighway to reach the destination you’re trying to plug into. Getting from point A to point B is greatly determined by distance, connection and often what congestion is on the highway.

Breaking this down into simpler form, let’s take a trip down the superhighway starting from Los Angeles to NY. Our car is the IP address and the roads are the connections (network traffic routes) the car will travel on. As we make our way across the US we will encounter stoplights, on/off ramps to connect to other highways and traffic congestion at some point along the way.

In our example trip we’ll be using Google Maps to demonstrate our point A to point B from LA to NY. We’re also going to make this our Perfect Trip scenario and take the least amount of time and turnoffs. Let’s add in a little more excitement — a perfect world of  zero traffic congestion to NY.

Perfect Trip:

The image above is merely an example of a fast route from LA to NY, with zero traffic congestion we’ll make it in record time — the weather will be perfect from point A to point B the entire time. Perfect travel routed, no hiccups and we’ll be there in a few days.


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