Guild Wars 2 – Bringing Antialiasing to the game
It’s no surprise seeing another game slam onto the market lacking AA (Anti-Aliasing) features and Guild Wars 2 is no exception. MMORPG games tend to get left in the dark with good Anti-Aliasing features while FPS (First Person Shooter) games dominate the Anti-Aliasing options readily available within the game.
Call me old-school, but I enjoy sharp, crisp looking graphics where jagged edges do not mask over my screen. Blame gaming developers or blame video card manufacturers — it is apparent most players want decent Anti-Aliasing features within their favorite games. (sorry, FXAA is a load of garbage if you ask me, and I’m putting it lightly)
After trial and error and bench-marking the games’ performance I believe I have found the all-in-one solution for Guild Wars 2 Anti-Aliasing, and it does not appear to have a massive performance hit. Keep in mind, however, you will lose some performance when tweaking the graphics cards drivers to gain Anti-Aliasing when the game does not support it right out of the box.
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In this article I will show you the proper setting for Guild Wars 2 AA features and show you another tip for gaining the most out of AA possible. All of these tweaks within the drivers are meant for those with computers in the Mid to High range performance. If your PC is not adequate in this area, you might want to look away. This article is also aimed at Nvidia graphics cards only. (sorry ATI/AMD users)
- 4x Anti-Aliasing
- 2x Sparse Grid Supersampling
Sparse Grid Supersampling will in fact decrease your games performance…..a lot. Every blade of grass will look perfect as well as all detail on the character. I do not recommend using 2x SGS settings if you are a heavy WvW (World vs World) player — unless you’re sporting an extreme high-end system that is above and beyond (i5 processors are not high-end systems so do not even go there). The ideal settings for Guild Wars 2 Anti-Aliasing is:
- 4x Anti-Aliasing
- 4x Supersampling
Due to the games lack of AA options within the game, 4x and 8x Anti-Aliasing show no real difference between the two when using Sparse Grid Supersampling or Supersampling — so if possible avoid going any higher than 4x AA.