Electronic Arts: Battlefield 3
Conquest objective, featured if all Battlefield games, is the typical capture the flag and hold. Players must capture neutral or enemy flags and hold them down from their opponents. Once the flags are captured players can then spawn at that location, along with infantry and vehicles.
Rush objective is where the attacking team destroys the defending team’s crates. The team attacking will receive reinforcement tickets at the beginning of the game and lose if they run out of tickets. Squad Rush is the downsized version of Rush with two squads allowing 4 players on each team (8 max)
Squad DM and Team DM are Deathmatches aimed for players who enjoy the shoot’em up scenario but contain no infantry. EA also mentioned for players new to Battlefield, this is the place to start.
Players even have the option to kick things into Hardcore (hard mode) Mode. In this stage the game relies more on a player’s tactical decision moves–making careless decisions a higher risk. Hardcore players tend to enjoy hardcore modes more often as flanking and ambushing becomes a greater immersion for the player. Those running servers can create a Hardcore Mode infantry only (or off) settings.
While Battlefield 3’s multiplayer might be similar to that of Battlefield: Bad Company 2, EA brought forth some very realistic graphics to the player. There is a lot of detail in character and infantry vehicle skins giving every angle high detail. Character animation has also received a very realistic look and feel. Frostbite 2 is possibly the glue behind the masterpiece, and rightfully so. The development behind Frostbite 2 was aimed and built for Battlefield 3 by DICE (Digital Illusions CE).
Down to the grit
Since Battlefield 3 does not incorporate any benchmarking utilities we setup FRAPS to take 9 screenshots at 10 second intervals (90 seconds in total) with “Include frame rate overlay on screenshots” to tally up our totals and average them out. After looking at game scenes we found “Going Hunting” provided the best choice for testing. This scene allows for great water tessellation and lighting effects to give the game its best scenario for benchmarking. These are by no means a standard, and should be taken lightly.
The following results are only a reference point of the games frames per second on our system, results will vary from system to system.
System
- Windows 7 64bit
- Intel i7-930 2.8Ghz CPU
- EVGA GTX 590 Classified
- EVGA X58 SLI 3 Motherboard
- Intel SSD (SA2M080G2GC)
- 6GB Patriot Memory (TC)
- Creative Sound Blaster X-Fi Titanium Fatal1ty Pro Series PCI-E
Game Settings
- Vertical sync: off
- Game blur: standard
- Field of View: standard
- Screen resolution: 1920 x 1080
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