ArenaNet’s O’Brien talks about “Microtransactions” in Guild Wars 2
Mike O’Brien, developer and one of the founders of ArenaNet, talks about “Microtransactions” in Guild Wars 2, and says “our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players.”
Microtransactions are not new — in fact it was an afterthought in the original Guild Wars. O’Brien says the company had the opportunity to integrate the microtransaction system into the game from ground up with Guild Wars 2 development, and the upcoming beta players will be able to test the system. This time, however, the company is doing things differently.
Guild Wars 2 will have three types of currencies:
- Common in-game currency
- Players can earn in-game for unique rewards (non-tradable)
- Currency that is bought and used to purchase ‘microtransactions’
O’Brien also points out the importance of microtransactions to players and the company, along with the ongoing development of the game “We believe in microtransactions because they fund ongoing development of the game in a very straightforward and open way. You, the customer, get to decide how much money you spend on the game after launch, based on how compelling it is to you. You get a complete and playable game no matter what, but we think we can provide additional content and services that you’d be happy to pay for. And when you pay for them, you help fund our support of Guild Wars 2 in a way that benefits all players of the game.”
Gems and Gold will continue to be tradable within the game to continue to compel the games economy. Guild Wars 2 will also have “player-to-player Trading Post” within the game that operates much like an auction house — and said it will be “better”. More detail about the games Trading Post in a future blog post — from what it sounds like, the new Trading Post might be more of what players have been seeking in MMORPGs.